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Pump, carve, flow — filmed on your phone, coached in a minute. Surf training that sticks between sessions. Compression and stance are side-on reads; film that angle another day.
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What the coach measures
One clip, one angle — here's what each angle can read. Film the other angle another day for the rest.
How many pump cycles you complete per second. The working flat-ground pump lives around one cycle a second - much slower is carving, much faster is ankle flutter going nowhere.
How evenly your pump cycles repeat. A metronome rhythm sends the board one clean message; a rhythm that stutters is speed leaking out between cycles.
Time from landing on the board to your first real pump cycle. The mount is a beat in the music, not a pause - the best riders resume rhythm within a second.
How much your arms travel through each pump cycle, relative to your torso. The arms are the flywheel of the pump - quiet arms usually mean the chain starts and ends at the knees.
How connected your upper and lower body move - one wave traveling through the whole chain instead of segments working alone. This grades the connection, not which end starts it.
How far your shoulder line swings between the left and right arcs, measured as how much its width in frame changes. Compare it against your own runs filmed from the same spot: because it reads a width rather than an angle, the same number means a different amount of turn depending on how square you are to the camera, and it stops rising once your shoulders swing past side-on.
How many pump cycles you complete per second. The working flat-ground pump lives around one cycle a second - much slower is carving, much faster is ankle flutter going nowhere.
How evenly your pump cycles repeat. A metronome rhythm sends the board one clean message; a rhythm that stutters is speed leaking out between cycles.
Time from landing on the board to your first real pump cycle. The mount is a beat in the music, not a pause - the best riders resume rhythm within a second.
How much your arms travel through each pump cycle, relative to your torso. The arms are the flywheel of the pump - quiet arms usually mean the chain starts and ends at the knees.
How far your hips travel vertically through each pump cycle, in torso-lengths - the compression-extension engine, read from the side.
How much your knees cycle between compressed and extended across the run. Sink into the turn, drive out of it - rigid legs are the single fastest way to kill a pump.
Surfskate's reference windows were set from the founder's own runs — no second rider has moved a number yet. Until riders of known level have set them, this sport shows your measurements against those windows and no 0–100.
One down the line clip — the angle we ask for — scores 3 of these 5: Compression and Stance & feet need a Side-on clip.
A category the clip can't show clearly comes back blank rather than guessed — and if too much of the movement is unreadable, we hold the overall score back instead of averaging what is left.
The report, start to finish
Explore it — this is the layout you get. The numbers below are a worked example, not a recording of someone's clip.
Drills the coach prescribes
Stationary on grass or carpet: rock the board rail to rail using only ankle pressure - heels down, toes down. This is the bottom link of the pump chain; groove it before you add anything else.
Rolling slowly, add one body segment at a time: ankles only, then knees, then hips, then shoulders. Each layer only gets added once the one below feels automatic.
From a standstill, generate all speed by pumping - feet never touch the ground. Kick-pushing is the number one habit to break on a surfskate.
Pump continuous circles one direction, then the other, then link them into figure-eights, then straighten into a pump line. The classic progression from turning to true flat-ground speed.
How to film it
- ✓ Film landscape with the phone resting on a tripod, bench or ledge - any camera movement, held or followed, means we can't tell how far you actually rode, so pump, carve, stance, compression and the overall score are all withheld. You should stand about a fifth of the frame tall, head to wheels; below a tenth the clip is usually rejected
- ✓ Whole body in frame the entire run, head to wheels
- ✓ Down-the-line view: pump straight toward or away from the camera the whole clip
- ✓ Side-on view: pump a short back-and-forth line so you stay in frame
- ✓ 10-20 seconds of continuous pumping beats a highlight reel
- ✓ 60fps if your phone has it
Fix your surfskate
- The Arms-Only Pump — Shoulders Whipping, Board Barely Answering
- Circles to Figure-Eights — the Classic Road to Flat-Ground Speed
- Does Surfskating Improve Your Surfing? Only If You Ride It Like a Wave
- Heel-Toe Wiggles — the Two-Minute Warm-Up Your Pump Is Built On
- How Fast Should You Pump a Surfskate? About Once a Second
- How to Film Your Surfskate Runs — Two Angles That Tell the Truth
- How to Pump a Surfskate — the Whole Chain, One Layer at a Time
- The Layer-Up Pump — Rebuild Your Chain One Segment at a Time
Your baseline is one clip away
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