CoachVision

Higher toe touches. Sharper arms. Stuck landings.

Film 3 to 5 jumps at practice and get coach-level feedback on height, hip flexion, chest and timing. Jumps and flexibility only. We don't coach tumbling or stunts.

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What the coach measures

One clip, one angle. Here's what each angle can read. Film the other angle another day for the rest.

Camera facing you
Jump height (hips)

Estimated hip travel in torso-lengths from the footage. Body position and camera projection affect this value; it is not a measure of sporting level or a target height.

Set depth

How much you sank into your set before takeoff. A real sit loads your legs where a quick dip doesn't - but how DEEP to sit is mostly your own preference, and depth on its own buys far less height than it feels like it should.

Jump evenness

How evenly your jumps matched, when more than one is readable. It includes both movement variation and measurement error, especially with only a few jumps. Higher means your jumps matched more closely.

Leg height at the peak

Where your best leg's ankle sits compared to your HIPS at the very top - zero means hip height. Judged against your hips on purpose: your legs earn their own credit, no matter what your chest is doing. In a pike we skip this read entirely: your legs go straight out toward the camera, so from the front their height flattens in the picture however high you really got them.

Left-right match

How closely your two legs match at the top. In a toe touch or pike they should mirror; in a hurdler we skip this read entirely - that shape is meant to be uneven.

Chest fold (front read)

Whether your chest stayed tall at the top, read from how your torso projects to the camera. Near 1.0 is proud; well under means the chest dove to meet the legs.

Camera side-on
Jump height (hips)

Estimated hip travel in torso-lengths from the footage. Body position and camera projection affect this value; it is not a measure of sporting level or a target height.

Set depth

How much you sank into your set before takeoff. A real sit loads your legs where a quick dip doesn't - but how DEEP to sit is mostly your own preference, and depth on its own buys far less height than it feels like it should.

Set knee bend

Your deepest knee bend in the set - around ninety to one-ten is a loaded spring; a bend that never really happens is a hop.

Jump evenness

How evenly your jumps matched, when more than one is readable. It includes both movement variation and measurement error, especially with only a few jumps. Higher means your jumps matched more closely.

Chest angle at the peak

How far your chest leans from tall at the very top, from the side camera. A little forward presence is normal - diving toward your legs is what we watch for.

Chest drop in the air

How much your chest angle changed between takeoff and the top. Holding or rising means your legs came up to YOU; a big forward change means the chest went down to them.

Your rep, measured across
Height & powerLegs & hip flexionChest & postureArms & timingLanding

A category the clip can't show clearly comes back blank rather than guessed.

The report, start to finish

Explore it: this is the layout you get. The numbers below are a worked example, not a recording of someone's clip.

EXAMPLE CARD: HAND-WRITTEN NUMBERS, NOT A MEASURED CLIP

Practice you can choose

Supported straddle lift

Stay on the floor with your hands supported and notice how a small lift feels on each side. This practice includes no jumps or added weights.

Leg explosions

Start with your feet together. Jump up without using your arms, and land softly.

How to film it

  • ✓ Film at the gym on a sprung floor or mats - not concrete, grass or a trampoline
  • ✓ Phone fixed on a tripod or ledge, portrait - you should stand about a third of the frame tall, head to feet. Below about a sixth the clip is usually rejected, and a hand-held phone drops jump height, set depth, landing absorb and landing travel
  • ✓ Whole body in frame, head to feet, the entire time - leave headroom for the peak
  • ✓ Keep your approach and your landing in frame - that's where the story is
  • ✓ One jump per clip works. Film 3 to 5 jumps in one clip so we can check your consistency. Stick each landing for a beat before your next approach
  • ✓ Normal frame rate at normal playback speed - no slow-motion export. We read the jump at 30 frames a second, so 60fps adds nothing, and a slowed-down clip reads as a slow jump
  • ✓ Fitted practice wear tracks better than loose clothing

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